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About me

My name is WALIGORSKI Arthur, and I am a composer and sound designer for video games and movies.

I’m originally from Reims, France, where I began studying music at the Conservatoire at the age of six. For 13 years, I learned trumpet and music theory, focusing on classical music.

During college, I discovered video games and metal music, which quickly became my passions. In high school, I started composing tablatures and sheet music for myself and local bands.

My first video game project came through a forum on JeuxVideos.com. It was a very independent, non-professional endeavor, but it was an incredible experience. It was the first time I created music for what felt like a "professional" project—despite it being anything but! (You can hear my work for it on my SoundCloud, in the four tracks at the bottom.)

During an international project of my conservatoire with the NTU of Singapore, I met one of the students that invited me to work on his personal project. That was professional, but I knew I wasn't good enough, so I took the decision to begin studies for the video games industry.

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I'm now studying at ISART Digital Paris, learning and perfecting the art of Sound Design and interactive music. I'm also working with modern metal bands for sound design and production.

As a composer, here’s what I can offer in terms of music:

Poetic, calm, and ambient music for adventure games, designed to enhance narrative depth and moments of contemplation.

Calm orchestral music for medieval village or exploration

Grand orchestral music with high energy, ideal for boss fights or epic battle scenes.

Tension, thrill, horror, adaptative music for infiltration or stressful games

Energic, electronic, EDM music for party games

Cyberpunk-inspired futuristic cultist music, perfect for games about robots, warfare, cults, or even all of these combined.

Argent metal track for your futuristic doom-like metal game

​© 2024 By WALIGORSKI Arthur. 

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